Skip to content
Explore expert fitness advice, nutrition guides, and wellne…

Guitar Hero at 20 – How a Plastic Axe Bridged Generations Between Rock Generations

Marking two decades since Guitar Hero hit the market across the Atlantic, offering everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to the music. Every sequence corresponded to specific notes, producing the sensation of an authentic performance.

Harmonix had already experimented in the music genre before partnering with RedOctane, which was purchased by the gaming giant in 2006. Together, they established the groundwork for a surprising billion-dollar franchise which made a significant impact on numerous musicians included, showcasing decades-old groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges in securing the recordings – even though the first two games primarily featured cover versions.

“We rerecorded every song because the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to participate.”

He adds: “One of the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Finds Younger Fans

Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived classic rock to the forefront: “The game provided a bigger, new demographic. Typically such music was seen as music that was past it, but then once it got included in the game and teenagers discovered it, suddenly it was cool. That legitimised it, and got rid of the outdated tag. It gave all our music renewed popularity.”

At that time, the band's debut album was still not available stateside, so Guitar Hero served as a primary platform of discovery for the group during their US tour supporting AC/DC. “The roadies were playing the song during travel, and some of them knew us from Guitar Hero,” he notes.

Major Band Spin-offs Enduring Impact

Rock’s biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the band greater revenue than any of their records. It sold more than half a million copies in its first week, while demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult enough on expert mode, not to mention performed at increased tempo while hitting every one of the thousands of cues. They stated it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you ought to use a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce previously completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Impact of a Plastic Guitar

The best marketing, be it for automobiles, apparel or games, extends beyond than selling something – it evokes a longing. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a rock star on the stage. From day one, the co-founders felt that humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to participate”.

The majority installments were released in just a half-decade between 2005 and 2010, including spin-offs such as the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, aside from a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have maintained the community active, and there’s set to be something from the founders in development. Recently formed developers has entered production on their first music game. The initial creators are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?

“Our team believed such titles might become similar to sports games where you can update every year,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”

By

Cody Sullivan

Certified personal trainer and nutrition coach with over 10 years of experience, passionate about holistic health and sustainable fitness.

Core Club Station

Type to search articles.